RPGs always give you way too many items you’re never going to use. So how can developers encourage players to actually use them?
Author: Kevin
Doom Eternal Ancient Gods Part 2: An Epic Ending or Demonic Disappointment?
Doom Eternal’s final DLC is here, but does it fix the problems its first DLC had and give the game the finale it deserves?
Mighty Fight Federation – Might Need Some More Work
Mighty Fight Federation tries to mix party game and competitive fighter mechanics together, but does it live up to the hype?
Bringing You Into Another World – What Makes A Game Immersive?
Making a game immersive is no easy task. This article takes a look at what developers do to really suck you into their game’s worlds.
Death Tales Review – A Treat for the Eyes, Not Much Else
Death Tales is a beautfil and unique looking beat ’em up, but does the gameplay match the aesthetic?
Exploration and Discovery: How Games Create Wonder By Letting You Find Your Own Way
Exploration and discovery are key parts of many games. Really, all games feature them to…
Pacing and Punishment: What Crash Could Learn from Rayman
Crash Bandicoot 4 finally came out after years of waiting and it was well received…
Football games for people who like Football, not FIFA
FIFA’s a very popular game but there are so many other excellent football games out there? Let me tell you about a few of them.
Doom Eternal’s DLC Encounter Design Takes Away What’s Best About Doom
Doom Eternal is fantastic, as is its DLC but it takes away one of the things that makes DOOM what it is.
Katana Zero Review – A Little Game That Made a Big Impression
Katan Zero is an excellent fast paced action game with a beautifully told story to boot!