Disco Elysium is undoubtedly a modern classic, but what’s it got that keeps people hooked?
Category: Analysis
Game analysis articles.
Why Does Elden Ring’s Open World Never Get Boring?
Elden Ring is huge, way too big almost but it doesn’t feel like it.
Iron Lung – One Hour in a Tiny Room Surrounded by Blood.
Iron Lung is a short horror game by the developer of Dusk.
Why We Love Retro Gaming: The Fun Never Dies
As technology progresses and more powerful hardware makes it way to market, gaming has grown…
What Game is the Best at Making You Feel Like a Badass Jedi?
Videogames are such a great medium for letting you experience the power of The Force! But there are so many of them. Which ones make you feel the most like a badass Jedi?
How Did Yakuza: Like A Dragon Keep Me Coming Back For More?
Yakuza: Like A Dragon is a long, long game with a lot of content that somehow is able to never get boring over 75 hours, but how?
The Elixir Problem – How to Encourage Players to Use their Potions
RPGs always give you way too many items you’re never going to use. So how can developers encourage players to actually use them?
Bringing You Into Another World – What Makes A Game Immersive?
Making a game immersive is no easy task. This article takes a look at what developers do to really suck you into their game’s worlds.
Exploration and Discovery: How Games Create Wonder By Letting You Find Your Own Way
Exploration and discovery are key parts of many games. Really, all games feature them to…
Pacing and Punishment: What Crash Could Learn from Rayman
Crash Bandicoot 4 finally came out after years of waiting and it was well received…